TFT/LCD panels have response time and input lag. On TFT/LCD panels maxium value is 75hz(60hz). The game is much smoother with higher refresh rates (>100hz). You can set higher refresh rate(Control panel–>Monitor–>Settings–>Preferences–>Display–>Refresh rate). Truth is that for fps gaming CRT is better. You can also get higher fps by reducing graphical details. 125fps is really enought and about 70fps is already smooth(I have read somewhere that human eye can see 74fps in games(well, in reality human eye doesn’t get information by frames but by light :p )). So you can get high fps so you game will be very smooth. Now I will go shortly through the most vital sectors: Central Processing Unitīasically the faster computer you have, the better. Target is to get the game as steady, smooth and clear as possible so aiming will be easiest. Second, cursor may skip pixels, aka jump over some pixels for example when you are using too low DPI compared to resolution which you are using. First, your mouse’s sensor can’t read information as fast as you move your mouse so your mouse will skip aka throw cursor to random way/position. Your character will now turn less, for example only 90 degree. Now you move your mouse again exactly the same distance but much faster. So let’s suppose that you move your mouse slowly 10cm and your character will turn 180 degree in-game. I think this will be easiest to understand with example. Some changes would make your gameplay better instantly, others make them even worse at first, but on longer timeline all the nexts changes will make your gaming better.Īt first some -good to know- terms: Negative acceleration: But of course it is nice to own also on basic public gaming :p Notice, maybe I don’t explain all things throughout, you can watch from google or find information somewhere else and via that way you can make sure that things are like I will tell.Īlso notice that not every player will see difference on some points and for basic public gaming it is not necessary to tune up every single details. Basically this is applied to all fps -games(notice, for example speed/tempo of the game still affect), but now I use Wolfenstein:Enemy Territory as an example game. Meaning of this short tutorial is to tell you basics to get good aim in Wolfenstein Enemy Territory.
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